Duration
9 Weeks
Role
Research
Ideation
Storyboarding
UI/UX
Prototyping
Tools
Illustrator
Figma
Team
Ian van de Kamp
Hannah Levang
Sandra Yao
Keynect
An in-home product for keys that cultivates a sense of comfort for people in long distance relationships.
Design Challenge
Many people live far from their loved ones. How do people who care about each other stay in touch over distance? In what ways could design support these relationships better?
Our Solution
Our design concept is a set of interconnected platforms that lets others know when you are home. When keys are placed on the device, a section on all of the products will glow. If there are keys on all devices, the entire ring glows.
During our research, we found that people miss small moments during long distance relationships. The product is intended to create a subtle, yet warming feeling of company in the home. It helps supplement other mediums of communication by operating in the background when people are not available to be communicating directly.
Process
Research - Analyze - Ideate - Storyboard - Design - Reflect
Research
We brainstormed the types of information that we wanted to collect with our research. The large topics we wanted to understand were:
The challenges and benefits of LDR’s
The communication experience in LDR’s
Current methods for keeping in touch
Core values of relationships
Surveys
For a foundational understanding of different types of long distance relationships and how they function, we developed a Google form and distributed it on social media. We were able to quickly gather responses from over 100 people.
Interviews
We interviewed four participants to further develop our research and pinpoint a problem area to focus on. We intentionally selected our participants to cover a variety of backgrounds and relationships. Our interviewees included a 53-year-old woman who sends letters to her mom in Texas and an international student from China who struggles to find time to talk to her parents.
After each interview, we reviewed their answers and made appropriate adjustments to our questions. Throughout the process, we were able to create more targeted interview questions that could yield deeper insights into the topic.
Research Analysis
While apart, people miss the small moments of their relationship the most, such as bonding over a common hobby or cracking an inside joke. We found that current mediums of communication are effective at sharing major life events, but they lack don’t adequately replace the feeling of spending quality time with someone. When we analyzed these mediums, synchronous communication methods, such as live voice and video calls, allow for more intimate conversations because they can add more personality into their conversations. Finally, we recognized that there is a limit in designing for long distance relationships; while we can not replicate some feelings and experiences that people share when they are physically together, we can mitigate some of the challenges that they face from being apart. With these insights, created a “How Might We” statement:
How might we enhance the shared, small experiences of everyday life?
Design Principles
Permanent
Our product will help aid long distance communication throughout the duration of the relationship. The product should become ingrained into the relationship and create memories over time.
Fun
Our product will be enjoyable for all parties and supplement the shared connection that both people already share. The product should be engaging and motivate users to share moments with their significant other while they are separated to develop their relationship.
Reassuring
Our product will help mitigate the challenges of long distance relationships and highlight the comfort of their own relationships. We strive to develop a solution that allows people to feel the comfort and security of their relationship. In doing so, our solution will help build trust amongst all parties and mimic some of the qualities of having them by their side.
Ideation
To target small moments in long distance relationships, we developed 60+ ideas. Collectively, we grouped them into categories and looked for opportunities to combine or pull from each other’s ideas. Categories included: hobbies, safety, and schedule planning.
Downselection
We gradually downselected our ideas until we reached three unique ideas that we could further develop. With our guiding design principles, we selected our strongest concept to move forward with.
Concept
After a long day, coming home to an empty place can be lonely at times. We wanted to mimic the feeling of coming home to loved ones with a gentle reminder that they are still there by your side despite the distance. By using a familiar interaction, we can create a product that is unintrusive to the daily routine, yet ushers in a feeling of warmth and companionship to the user. The product can be a vehicle that encourages synchronous communication by helping to coordinate appropriate times to talk.
Storyboard
We created a storyboard to illustrate how a user would interact and benefit from our concept.
Participatory Design Workshop
This workshop allowed our participants to become collaborators in the design process by offering new ideas based on their own relationships. We divided our session into three main sessions: Make, Enact, and Tell. In this workshop, they received a brief explanation of our concept, but were free to explore form, features, and integration.
Make
Participants used clay to design their vision of the physical product. Two participants designed products in shapes of things that were meaningful to their relationship (hearts and plants).
Enact
Participants showed how they would use their clay product in their homes. Participants either placed or hung their keys on the product. They demonstrated how their design would interact with a pair of keys and their preferred environment for the product. During this interaction, people prioritized a quick drop-off and pickup experience.
Tell
Participants told us how phone interactions could be integrated into everyday interactions with the product. Participants suggested a phone app that sends notifications to encourage communication between parties. Although they acknowledged that a notification could become an annoyance, they thought that the connection that the product fosters would trump this issue.
Design
Keynect is a platform for keys that allows users to stay connected to loved ones by notifying them when they are home. By setting keys onto the Keynect platform, a section of the outer ring will glow. The light ring is completed when all parties have placed their keys. The completed ring emits a comforting glow in each person’s home, resembling the presence of their loved ones.
Flexible to environments
During our participatory design process, we learned that people tend to keep their keys on countertops, desks, and nightstands. To accommodate multiple environments, we kept our device sleek and minimal. The rim of lights surrounding the wooden platform allows users to see the visual indicators from all angles.
All types of relationships
Our circular form allows any number of users as the circle of lights can easily be divided into sections. The product is compatible with family, friends, and significant others.
Designing the Mobile Experience
The mobile app is primarily designed for users who are away from home to see a live status of the product and how long people have been home.
In our settings page, we give users the opportunity to toggle notifications if they prefer only the physical interaction. If desired, users can customize the notification messages for specific people to personalize the experience.
Video Demo
For our final showcase, we created a video to show one scenario of our product being used. In this scenario, three friends are using the Keynect to keep in touch despite being in different cities.
Takeaways
Never assume: It’s important to not make assumptions and approach research with an objective perspective.
The Design Process: Early on, it can be tempting to get caught up in small details. While important, some phases of the design process, such as brainstorming, should be focused on casting a broad net and looking at the bigger picture.
Participatory Design: Research shouldn’t stop after one round. Throughout our design process, participants gave us valuable insights that helped shape our final design.
Thanks for reading!